![]() To turn off a burner elsewhere and turn the fire on in here. Take the save/power-up crystal and use the button Pick up the flares and use the key to get in. Now jump from the scaffolding into the doorway Return to the gap above the alley, jump to grab the other side and pull up. One you uncovered earlier) to raise the scaffolding. This leads to a gap near the alley with the scaffolding. Grab the crevice in the wall and traverse to the right. This time, take a running jumpĪcross the alley to land on the roof with the small Jump over to the ledge where you started.Ĭlimb down to the trapdoor switch as you did earlier. Then two more similar ladders to reach the top. Climb the yellow grate up the side of the building, Then pick up flares, Uzi clips and a save/power-up crystal. Return via the crawlspace to the ledge below the green trapdoor. Hop across to the button and press it to uncover another Across the way you'll note painters' scaffolding. Follow the tunnel up to a ledge high above anotherĪlley. It here instead of one of the boxes of shells.) Traverse back to the ledge. They contain 2 boxes of shotgun shells, SECRET #2. ![]() Traverse to the right to the second and third openings. Jump up to grab the opening on the right. The wall-two are accessible from the ledge. Now check out the various small openings in Traverse to the right, drop to the ledge and jump Use the button to open the trapdoor above the ladder and climb up. The rubble from the broken tile, plus some flares in one corner and a save/power-up crystal in another. Drop to the ledge below to get some harpoons. Pull up and press the button to open a trapdoor near the entrance. Return to the ledge with the dead rats, drop and hang from the edge, then let go and Follow the hallway, subdue the man at the end and take his FLUE ROOM KEY. Ledge from here before taking a running jump over to it. Jump to the first ledge, but watch out for the breakaway tiles on the far side. Right, pull up onto the green trapdoor, and kill the guyĮnter the room beyond. Ride the zip line down to the roof, let go and press Action again to Use the overhead grating to traverse to the next ledge You're probably keen on using the zip line, so go that way now since Throw the switch to raise a green trapdoor on the Grab the end, pull up and back flip onto the ledge behind. Hop down onto the square grate below, then down to You're behind the ledge where you started. TurnĪround and jump to grab the top of the wall on the right. Again, climb up the block onto the metal ledge. Pull up and slide into the area where youįound the shells and save crystal. Running jump from where there's a break in the railing diagonally to the right, to land onĪ ledge. Over to the dangling block then climb onto the arm of the crane. Walk through the barbed wire and follow the hallway to SECRET #1 -a rocket and smallĮxit the hallway and climb out of the barbed wire onto the block at the left corner.Ĭlimb onto the ledge above, then back up the yellow grating ladder you came down. Take a standing jump from the MIDDLE of the ledge to theĪlcove below. Climb down the yellowish grating andĭrop to the cement ledge below. Walk down the arm and drop down onto the dangling Backtrack and use the corner block to climb out onto the brown metal ledge.Ĭross the roof and jump onto the crane. In the low area behind, you'll find shotgun shells and a save/power-up crystal. (Set up this jump with one step and one hop back from the base of the roof.) (Check out the screenshot at if theįollowing description isn't clear enough.)Īt the place where the bridge meets the ledge you're on, take a running jump over theĪngled roof. To the next building, take a detour for a secret. Walk-through: You begin on a ledge high above street level. But, for now, I've described the long route for I will probably include them inĪn updated version of this walk-through. (NOTE: There are several shortcuts through this level. Pick up a few useful items there and locate the exit. The proper sequence, opening underwater hatches as you go, to reach the last area-the Another button inside this room opens upĪ path to the next area, containing three large water tanks. There's a pair of buttons you need to press in the right sequence in order to raiseĪ scaffold, enabling you to get to the flue room. First you'll need to enter the building opposite to get the key to the flue Objectives: Make your way across the rooftops and alleyways to the level's end in aīell tower. *Note that one of the pick-ups here will be the SHOTGUN if you didn't get it in theīe sure to find all the secrets so you can access the bonus level at the end of the Kills: 26 Items: 30, plus 2 keys and 8 save/power-up crystals Secrets: Tomb Raider III: London Levels - Walkthrough by Stella Tomb Raider III: London Levels - Game Boomers Walkthrough by Stella
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